Tag: game design

Mirror’s Edge: Burdened by Words

A recent GameSetWatch post, “Design Diversions: The Video Game as a Picture Book”, by Andrew Vanden Bossche discussed how Mirror’s Edge could have been a stronger game overall, art even, had it not been for the tacked-on plot: There is more emotion in a half second of Mirror’s Edge gameplay than in its entire script. While it’s disappointing that the dialogue…

Street Fighter IV: Arcade Mode

I got Street Fighter IV a few weeks ago on sale for $20. I like the Street Fighter series, and I’ve just been waiting for a price drop to get the most recent installment. I wouldn’t call myself skilled at fighting games by any stretch at all, nor am I competitive enough to maintain the discipline required to acquire actual…

A Proper Start: Odin Sphere

Console RPGs. They are challenging for me! The menu systems that accompany many console RPGs, especially Japanese console RPGs are not easy for me to learn. They are often complex and provide far too much detailed information early on. They tend to overwhelm and discourage me when I start a new game. I did not grow up playing very many…

Mirror’s Edge

Mirror’s Edge was developed by Stockholm-based Digital Illusions Creative Entertainment (DICE) and published by EA Games (EA also owns DICE). It is set in a near-future city governed by an oppressive, totalitarian administration. Many citizens have either rejected the false, controlled perfection of mainstream society or are excluded from it. The the city monitors all electronic forms of communication. However, healthy…