Art and Design
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Mirror’s Edge: Burdened by Words
A recent GameSetWatch post, “Design Diversions: The Video Game as a Picture Book”, by Andrew Vanden Bossche discussed how Mirror’s Edge could have been a stronger game overall, art even, had it not been for the tacked-on plot: There is more emotion in a half second of Mirror’s Edge gameplay than…
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Sakura-Con 2009
Sakura-Con took place last weekend, from 10 – 12 April in Seattle. I took a bunch of pictures, and met up with some friends. I didn’t buy anything. I wasn’t even remotely tempted to buy anything. I haven’t been watching much anime in recent years, and a lot of the…
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Personal Metroid Game Rankings
In a comment to my previous post, Jeff from Jefftovers asked me to “list the Metroid games in order from [my] most-loved to most-despised”. I’ve never actually ranked the games in terms of how much I liked them and why. My response warrants its own post. BTW, I don’t despise…
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Invisible Walls
David Sirlin tried Guild Wars once and absolutely hated it. For someone who argues that skill should outweigh time investment, I would have thought that Guild Wars would be his ideal game, since Guild Wars is all about rewarding player skill. Most of his critiques are leveled at the user…
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Dye Fun
I didn’t know that players are unable to dye armour in WOW. Meanwhile, I’ve been experimenting with dye-mixing for my character’s Necromancer’s Armour in Guild Wars. It comes in red by default, but I dyed it blue soon afterwards. I got bored with blue, so I decided to try another…