Category: Art and Design

Naughty Dog at GDC 2010

Naughty Dog, the developers of UNCHARTED: Drake’s Fortune and UNCHARTED 2: Among Thieves are set to make a strong showing at GDC 2010. Naughty Dog staff will appear in at least ten sessions at the Game Developers Conference. Arne Meyer, Naughty Dog’s Senior Manager of Marketing Communications, posted a list of their sessions on the PlayStation Blog: Thursday (March 11, 2010) 1:30pm —…

Metroid Director Yoshio Sakamoto Profiled on MDb

Yoshio Sakamoto, Director of the the majority of Nintendo-developed Metroid games, will speak at the Game Developers Conference this year. Sakamoto also happens to be the Director of my favourite Metroid game, and the game that (if pressed) I might call my favourite game of all time: Super Metroid. The Metroid Database has an extensive feature article about Yoshio Sakamoto: Sakamoto…

Mirror’s Edge: Burdened by Words

A recent GameSetWatch post, “Design Diversions: The Video Game as a Picture Book”, by Andrew Vanden Bossche discussed how Mirror’s Edge could have been a stronger game overall, art even, had it not been for the tacked-on plot: There is more emotion in a half second of Mirror’s Edge gameplay than in its entire script. While it’s disappointing that the dialogue…

Sakura-Con 2009

Sakura-Con took place last weekend, from 10 – 12 April in Seattle. I took a bunch of pictures, and met up with some friends. I didn’t buy anything. I wasn’t even remotely tempted to buy anything. I haven’t been watching much anime in recent years, and a lot of the merchandise was related to anime that I’m not familiar with.…