Article written by Brinstar

Community manager, videogame aficionado, technology enthusiast, blogger, editor, social media traveler, pop culture critic, woman of colour, intersectional and anti-oppression advocate, feminist, third culture kid, tea drinker, and serial comma proponent.

4 responses to “Ada Lovelace Day: Women in the Games Industry”

  1. nataliepo

    [this is good]

    thanks for posting for ada lovelace day. :D

  2. Brinstar

    :-) I have been planning to post about Ada Lovelace Day since I posted for last year’s very first Ada Lovelace Day. This year didn’t turn out quite as expected. I expected to write one post about someone else, rather than interviewing two people and writing another post… But I think it still turned out well!

  3. Ujaya

    The female Charr is a really good example of how women working at game companies can influence design and the overall approach the company takes toward female characters. I am also constantly annoyed by the need to attach large beach ball shaped objects to anything “female” in a game. This is especially annoying when portraying a non-human.

    Please pass along my thanks and appreciation to the Guild Wars team for the change in direction. I love Guild Wars and I want Guild Wars 2 to be wildly successful with both men AND women.

  4. Janice

    Cheers to women empowerment in the games industry.