Article written by Brinstar

Community manager, videogame aficionado, technology enthusiast, blogger, editor, social media traveler, pop culture critic, woman of colour, intersectional and anti-oppression advocate, feminist, third culture kid, tea drinker, and serial comma proponent.

2 responses to “Odin Sphere: The Story So Far”

  1. DSimon

    Ah, I thought that bit about materials was badly explained too. Here’s how it works: When you mix materials with materials, their numbers multiply; but to add the number instead, mix a material with any seed, vegetable, ring, etc. that WON’T yield a potion.

    The potion recipes all have to do with the final digit of the material’s number (so that i.e. 8 and 58 both make the same potions) but a higher number gets you lots lots more phozons on potion creation. And, don’t try to go higher than 99; it’ll wrap back around to 0, and you’ll be peeved.

    My personal experience with the game: I enjoyed the story and the gorgeous artwork, but got a little annoyed with the repetitiousness of the environments and the battles. You’ll be fighting a lot of the same bosses and navigating through a lot of the same environments over and over again before you’re through. Also, the game will occasionally put you in a position where you must level up before being ready for a boss, but the next available save point is after that boss, forcing you to do silly NES-era things like leave the console’s power on.

    Odin Sphere has a 40 hour story, but unfortunately only has about 10 hours of art and gameplay assets. :-\ That said, the finale of the game was really satisfying.

  2. Brinstar

    Thanks for the alchemy explanation. That clears up a lot!

    Regarding the “silly NES-era things” — I left my game on pause when I couldn’t beat Odette, took a break for an hour, then came back to it because I was afraid I would lose all that progress. :-|