Article written by Brinstar

Community manager, videogame aficionado, technology enthusiast, blogger, editor, social media traveler, pop culture critic, woman of colour, intersectional and anti-oppression advocate, feminist, third culture kid, tea drinker, and serial comma proponent.

5 responses to “Demo: Mirror’s Edge”

  1. Josh Petrie

    The L1/L2 controls for jump/duck kept throwing me, and I found myself jamming on the jump button more frequently than I should have, which resulted in some pretty awesome faceplanting most of the time (as an aside, did you notice you can jump and hit R1 to do a action-movie-style “roll in the air so you can fire a gun between your feet” kind of move?)

    Mostly I was annoyed at the linearity of the demo stages. In particular there’s a secondary rooftop you can see from the start of the demo, and you can actually easily make the jump to the building, but you die instantly upon reaching it. I’m pretty sure it wasn’t any further a fall than previous jumps, either. :(

  2. SarKenobi

    I was wondering about the camera angle possibly causing motion sickness…

  3. Brinstar

    I think it’s likely that if you do suffer from motion sickness or headaches from playing or watching people play FPSs, Mirror’s Edge may have the same effects. The camera does move around quickly at times, especially when you do acrobatic type moves, such as a safety roll when you land from a high jump.

  4. tekanji

    Unfortunately since it’s an EA game it comes with SecuROM, which means that it’s never going on my computer.

    I suppose I could buy the console version of it, but I really don’t want to support a company that bundles vicious spyware/malware with their PC products.

    It’s too bad, too, since Mirror’s Edge sounds like a game I’d really enjoy playing.

  5. pixelvixen707

    Finally played the demo last night. A couple controls were frustrating – especially the balancing-on-a-tightrope move, which didn’t seem to reflect what I was actually doing. And landing on the giant red cushion when I couldn’t see my feet was maddening. But the land-and-roll works nicely. The main level in the demo was satisfying, especially after I ran through it 2-3 times to try to get it right. And while I’m a headshot fanatic, running from the bad guys felt far more thrilling than stopping and shooting. I expect to play each level one at a time, to nail it without a fall before I move on. The feeling you get when you run without stopping is genuinely thrilling. And the sickening drops made my bones ache!

    Good luck on NaNoWriMo! Will you be linking your progress journal here? We can stand on the corner as you jog past, handing out water bottles and copies of Strunk & White.