Article written by Brinstar

Community manager, videogame aficionado, technology enthusiast, blogger, editor, social media traveler, pop culture critic, woman of colour, intersectional and anti-oppression advocate, feminist, third culture kid, tea drinker, and serial comma proponent.

3 responses to “GDC 2008: Two Sessions Highlighted”

  1. Weefz

    Rubber duckies are awesome :) I’m sure the company logo will rub off soon.

    They have a duck race in Singapore every year where they throw a few thousand rubber ducks into the river. Each duck has a number on and you can buy a lottery ticket to bet on the duck to cross the line first.

    http://www.flickr.com/photos/oeyvind/1349029699/

    I love little rubber duckies. They have to be yellow, though. None of that fancy artsy pink duck for me.

  2. Olivia

    You like Castlevania, don’t you?

    I think breaking the fourth wall creates a sort of bond between the player (or viewer, etc.) and the game. It’s like you’re sharing an inside joke, so you feel more connected to the game, more engaged with it.

    I really liked the Psycho Mantis scene as well, especially when he gives you an analysis of how you’ve been playing. It makes you more aware of yourself in relation to the game.

  3. Michael

    I really like the Steamworks pen I picked up. Valve’s booth on the expo floor was really nice, and their swag was swag-tastic.

    Otherwise yeah, not much point to picking up stuff.