I haven’t been doing much (electronic) gaming in the past couple few weeks.

I played Guild Wars: Eye of the North hardcore when the servers opened at the end of August. I amassed over 20 nearly 30 hours of game time during the three-day holiday weekend of release. Since then, my Guild Wars play time has gone down. Last weekend, I think I mustered about an hour or so, and I didn’t even finish any quests.

Last week, I started playing the Hellgate: London beta, but I can’t write about it in detail because of the NDA. Apart from creating a Summoner and completing a few quests, I haven’t done much. I half-heartedly created an Evoker, but decided I didn’t like the Class. My graphics card, unfortunately, is not modern enough to pick up all the details of what, from screenshots, appears to be a very cool game, visually. I think I’ve played Hellgate: London for all of an hour, all told.

Most of my hardcore gaming these days consists of the table-top variety. My Dungeons & Dragons group, which meets fortnightly, had its third session last week. I created an in-your-face melee character, a Barbarian. I generally don’t play front line melee classes, either in table-top or electronic games, so this has been an interesting change of pace. The storytelling/role-playing aspect has also been quite enjoyable.

What else have I been doing with my free time? Socialising with people on the internet, preparing for a personal project beginning next month, and wanting to smash people’s faces in.

  4 comments for “GW, HG:L, D&D

  1. Halrik
    10 October 2007 at 15:20

    …and the party’s Rogue has great respect (read: abject fear) for the Barbarian.


  2. 11 October 2007 at 06:44

    Haha. Brilliant. PnP is such a blast… my group meets weekly, and it’s always nice to see that tabletop is alive and well with other people too.

  3. 12 October 2007 at 11:36

    Halrik: That, of course, is the correct response. Keep your hands off my stuff or I’ll shank you! ;-)

  4. 14 October 2007 at 15:39

    I think I have a pretty good idea what that personal project might be although I have no idea why you’re being so coy about it. Let your freak flag fly.

    But, anyway, as I think I mentioned elsewhere I managed to hold strong against the tempation to get GW:EN when it first came out. Tried the preview weekend, thought it looked nice but didn’t really have the kind of features that would make it a must have, for me and decided to put it aside for the time being. But I still managed to get swept up in the post-release excitement and play more than I had bfore. Granted, in the older campaigns, but I’m sure I’m not the only one and I’m fairly certain the game experiences bumps in useage whenever there’s a new release which quickly fade once the novelty and excitement of new content and even a return to your old favorites and haunts wears away. And other interests and other projects start clamoring for attention. It makes me wonder why the developers seem to horde their content and release it all at once when they could have adopted a system of smaller, quicker expansions insted of the mamoth chapters. If they released something on the scale of Sorrow’s Furnace – opened up a new dungeon, say – or a massive overhaul of HA or the Arenas every few months instead of every six months to a year, it might help smooth out that curve of “Omg! I’m going to play this game to bits!” to “Hmm, well, yeah, I don’t know if I should bother” that seems to sap away the playerbase.

Comments are closed.