Article written by Brinstar

Community manager, videogame aficionado, technology enthusiast, blogger, editor, social media traveler, pop culture critic, woman of colour, intersectional and anti-oppression advocate, feminist, third culture kid, tea drinker, and serial comma proponent.

6 responses to “PAX Panel: Girls, Games, and the Growing Role of Women in the Game Industry”

  1. Mechangel

    I don’t know if it was you or not but somebody asked that question at the Frag Doll panel. I said I don’t think that men should treat women on Xbox live any differently than they treat their male friends. Just be nice and don’t harp on the fact that they are a girl.

  2. Brinstar

    That’s a good in principal, but in practice if the men on Xbox Live treat women the same way that they treat their friends, they could turn away a lot of people — men, women, non-straight people, people of colour, the disabled, etc. Xbox Live and the online gaming environment in general is fairly hostile and unwelcoming to anyone who is not a 13-year old boy with a really immature and abusive sense of humour.

    There are mature men out there. I know this because I’ve met and interacted with them. However, if you just watch the conversations fly by in local, you wonder where they are.

    Every so often, I turn off local chat in Guild Wars, and the environment there, especially in the American Districts, but not necessarily (I’ve seen this in European as well), hoping that it will be different, and rarely am I surprised that it’s not.

    People talk about ‘raping’ other people and threatening to rape them with alarming regularity, not even recognising the fact that someone in the same district might have been a rape victim or that they’re using a really terrible, violent crime as comparable to a videogame. They call each other gay as if it’s a bad thing. They throw around really rude and sexist stuff like, “I’d fuck her” (referring to characters in the game) or they solicit for online sex.

    In that environment, the mature people — men and women — just turn local off. I spoke to a Guild Wars developer who, like me, turns local chat off when playing. So it’s a bit of a hard place. New gamers who start playing see all that and wonder where all the cool people are. The cool, mature people are there, but they just don’t engage with the negative elements… Which leads to the overall belief that online gaming is unwelcoming. I believe it is, on the surface. But there are moments when I am pleasantly surprised. They’re just too few and far between.

  3. Theresa Pudenz

    Hey there!

    Thank you for attending the panel! Feel free to e-mail me with any more questions.

    -Theresa Pudenz

    (without the r)

    ;)

    Although, working on a pirate game, I can see why you would put an R in there. (Arr.)

  4. Theresa Pudenz

    You’re the best!

    What question were you going to ask but didn’t get to?

  5. Brinstar

    I was going to ask whether the panelists thought that there was anything that men gamers could specifically do to make the online gaming environment more welcoming to women.

    As the majority in the market and in the industry, I think the onus is on the men to make the culture more welcoming to others who aren’t a part of the majority. Minority groups do not have the social power to change a culture on their own, but members of a more powerful majority can change culture through their supportive actions. I think that the hostile gaming culture would change more quickly if male gamers criticised their peers — fellow male gamers — for being abusive, sexist, homophobic, and racist. It just takes something simple as, “What you said back there was not cool” for change to occur.

  6. Theresa Pudenz

    I don’t know if there’s a specific thing that men can do other than not being those things that you just named – “abusive, sexist, homophobic, and racist” I find that if you ignore the bad, and reward the good, it all ends up working out quite well.

    On the game development side, I personally think that a game without hyper-sexuality and stereotypes will attract women much more than a game with those two characteristics. It sounds pretty obvious but it doesn’t seem to be to a lot of people. Either that or they just don’t care and want to appeal to a generalized male audience only.

    The Frag Dolls was a lot of fun, the group of girls there made me feel really welcome. Hopefully in the future there won’t be a need for gender based communities, but for now I think it helps quite a bit.