Article written by Brinstar

Community manager, videogame aficionado, technology enthusiast, blogger, editor, social media traveler, pop culture critic, woman of colour, intersectional and anti-oppression advocate, feminist, third culture kid, tea drinker, and serial comma proponent.

10 responses to “Meme: Box Art That Makes Me Want to Play”

  1. Patrick

    Good call on Ico. While the nessecity of box art seems to be passing, its worth considering having a core image representing the user’s first impression of the game.

  2. Official Shrub.com Blog » Blog Archive » Covers Women Want to See Meme

  3. skanderberg

    Dont over state gender roles, I suppose in games world the gender typing is fairly bad but Ico is not a fucking “game”.

    In Ico both are victims, they act as complimenting individuals and in fact the supposed roles of rescuer and prisoner are interchanged in the game.

    Also as an aside originally Yorda was the horned one…

  4. Weefz

    Skanderberg, why isn’t Ico a “game”?

  5. Brinstar

    Skanderberg: I made note of the gender roles because the meme asked about women on the cover of box art. We were also asked to comment on how game art is marketed. I don’t think I overstated the issue.

    Why isn’t Ico a game?

  6. Id

    Weefz & Brinstar: Ico isn’t a game cause there isn’t a life bar. :P

  7. skanderberg

    Primarily because its strictly narrative and character based, no artificial character development happens beyond those of a normal narrative structure…ergo the “rewad” is not the games mechanism or any concept of a game…plus its not a playful experience…

  8. Brinstar

    Right. This is the classic narratology versus ludology debate, isn’t it? Your definition of not-games as being “strictly narrative and character based” eliminates quite a few “games” from being games, doesn’t it? For example anything with “Final Fantasy” in the title.

    What do you mean by “artificial character development”?

    What is an abnormal narrative structure versus the “normal narrative structure” you mention?

    Ico has a similar game play mechanism as other platformer/puzzle games. How is that experience “not playful”?

  9. skanderberg

    Its late but just quick, Ico works not as a game but as a story, if the mechanics of the game (physics) remained identical but were say with Lara Croft and HeMan then it would be a shit game. The engine and actual gameplay was shite, not fun, but it worked because of two things. One it was an accurate reflection of your own blind stumbling and weakness, and because you did not play to have “fun” but to develop and try to save these characters.

    Ico does not work if you do invest in it properly and attempt to listen to the character story. Almost every other game I can think of lacks this.

    PS No you are wrong on the FF front, FF is silly as the characters are rewarded for arriving at some point in the narrative with a sword or stick or big muscles or god knows what. As such the narative is secondary/ or can be, to this aspect of collecting all million shards/cards/pokemon in order to become really cool…

    sorry tired so bla bla

  10. Brinstar

    Admittedly there were a couple of unintuitive gameplay moments in Ico, but just because the game was hard for you and you didn’t enjoy it doesn’t mean that it’s not a game. It just means that it wasn’t fun. For you.

    I agree with the fact that Ico has a lot of narrative components, however I disagree with your assertion that it lacks ludological components at all.

    Ico does not work if you do invest in it properly and attempt to listen to the character story. Almost every other game I can think of lacks this.

    I am not sure what you are trying to get at here.

    PS No you are wrong on the FF front, FF is silly as the characters are rewarded for arriving at some point in the narrative with a sword or stick or big muscles or god knows what. As such the narative is secondary/ or can be, to this aspect of collecting all million shards/cards/pokemon in order to become really cool…

    I may not have played many Final Fantasy games, but I know enough to believe that this point is pretty contentious. The Final Fantasy games, are usually held up as examples of games where narrative is king, and the mechanics of the game just serve to drive the player to the next cutscene where another bit of the plot is unveiled.