Oh. My. God. The new game features are so sweet! Many of these oft-requested features are also being rolled out to the other two campaigns ahead of the Nightfall release on Friday. The update is massive (I’m downloading it right now), but briefly, some of the notable new features:
- Skill Templates — Save your builds!
- Equipment Templates — Save your weapon and armour combinations!
- Armour Insignias — Allowing you to mix and match armour bonuses!
- Weapon Inscription — Swappable weapon bonuses!
- New Salvage/Upgrade System — Choose which component you would like to salvage.
- New Dye System — Newly crafted armour is grey; no more dye remover, just use grey dye. Dye Panel allows you to preview your amour to see what it would look like before the dye is applied. White and brown dye available as drops (I’ll be looking to sell these if I find them, because the market for White Dye will be super hot in the beginning!).
- New Damage Interface — Damage Monitor panel allows you to see Skills that opponents have recently used against you.
- Henchmen Controls — Now available on the Compass!
- Improved Hero/Henchmen AI — A lot of improvements here, including: taking into account Conditions and Exhaustion, Skill combination awareness, Energy management, kiting, staying out of AoE spells, moving in formation (melee characters at the front, casters at the rear), follow the leader unless specifically directed to move to a particular location. Obviously, Heroes are only available with Nightfall.
- Improved Monster AI — Will stay in AoE if they are healthy and/or think they are about to kill you, smarter at avoiding AoE by spreading out.
- Materials Storage — Now available to all players; previously it was available only to characters who had Guild Wars Factions and could travel to Cantha.
- User Interface — Control + Click Skill Bar to announce Skill combination to would-be party members, called targets available for 30 seconds and don’t go away when target caller changes targets.
There are also Skill balance changes. For my Professions, they don’t seem too bad, but I haven’t yet read them in great detail. The PvPers seem very pleased about the new PvP features. Seems that ArenaNet have been listening hard to a lot of the players’ more sensible suggestions (unlike, say, Blizzard whose character designs are apparently dictated by insecure 15-year old boys, who think that masculine appearance = looks like they are on steroids). [Read] [Guild Wars Game Updates Archive]