A quick review of last weekend’s event.
- Nightfall seems to be more focused on PvE than Factions was.
- I loved the gorgeous landscapes and artwork. The African-inspired continent of Elona is so beautiful.
- Jeremy Soule’s brilliant soundtrack. We now have event-trigged battle music, and the transition from background music to battle music is wonderfully unobtrusive.
- Earning Sunspear Promotion Points to get the 30 additional Attribute Points makes more sense than the random Attribute Quests in Factions.
- I never encountered pathing problems whilst exploring.
- The new faces for the Necromancer males look really cool.
- Faces for Nightfall are much more attractive as a whole than the faces for Factions.
- I don’t like the fact that, as in Factions, Nightfall has timed Bonuses for Missions, instead of an additional quest-based Mission objective.
- The Dervish is still broken; needs more nerfing, IMO.
- I disagreed with the nerfing of some regular Paragon Skills, and also that ArenaNet turned them into Elite Skills.
- My Paragon/Monk did not work as well for me as I had hoped, though this could be due to my inexperience as a Monk. Going to try a Paragon/Warrior for the full version of the game.
- Small number of faces and hairstyles to select from. There seemed to be fewer choices than Factions, and significantly fewer choices than Prophecies.
- High-heeled sandals for the female Paragon. WTF.
- Is that sunburn on the male Necromancers?
I’ve ordered online, overnight shipping, so I hope to get my Collector’s Edition on 27th October. Don’t fail me, GameStop.
EDIT – 7th November 2006, 13:22: Now that I’ve played the full release, I am happy to report that there are no timed Bonus Missions in Nightfall.
Also, with the full release, ArenaNet have given us scads more options for face, hairstyle, and hair colour. Some Professions fared better than others in terms of the number of options, however.