Thunderhead Keep was easy, and I’m puzzled. I just finished it with Henchmen on my second try. I failed the Mission the first time because I (well, my idiot Henchmen) aggroed too many mobs at the same time. I always attempt a Mission a few times with Henchmen before resorting to a PUG, because a lot of the time I end up frustrated when playing with random people. I’ve been reading and hearing for ages how this Mission was supposed to be one of the hardest in the game, and how it was almost impossible to Hench THK. I had postponed doing it with my Prophecies main for months, to work on my Factions main, and so I could do THK with guildmates (also, I was really busy). I guess I shouldn’t have delayed because it turned out to be a piece of cake. I wasn’t even using some of the recommended Skills for Necromancers or Mesmers listed in GuildWiki because I expected to fail a few more times before having to consult the guide for detailed tips. I have read that Guild Wars Prophecies used to be much, much harder in the beginning, so I guess THK was one of the parts of the game that they made easier.