Shiny Happy Factions

Kieron Gillen’s review of Guild Wars: Factions for Eurogamer is up. I agree with all the points he made, particularly about the rapid level advancement. My Warrior/Mesmer has only completed one Mission, and she’s already at level 15. I have been taking my time, though.

I did the Minister Cho’s Estate Mission twice so that I could get Master’s and Expert’s Objectives in addition to the Standard Objective completed. There are no more Bonus Missions as in Prophecies, rather the “bonus” comes after completing the Mission’s Expert’s and Master’s Objectives — and to do that you need to complete the Mission within a time limit. The first time. I completed the Mission with Henchmen. I went slowly because I like getting to know an area fairly well. The second time, I grouped with a PUG and we finished the Mission very quickly. Good game, people.

The Captured Son Quest is hard. You have to kill like a million Crimson Skull bandits only to find out that the guy who you’re supposed to save hasn’t actually been captured by that gang. I saw him on the pier, without that bright green exclamation point above his head. I checked my quest log to make sure I’d got his name right. Yup. Clicked on him a few times. Nothing. Looked at the teeming multitudes of red dots swarming on my compass, with the green objective marker pulsing brightly right in the middle of the red dots. I was like, “Oh my God, you’ve got to be kidding!”

Roomiepbt (Rt/Mo) and I kept hacking away at those Crimson Skulls, dying and over and over. It was just the two of us and Henchmen. Our Death Penalty was at max, but damned if we weren’t going to finish the job. We managed to do it, though, and that was great.

Actually, I want to try that one again… It was fun, even though we kept dying. Hard Quests give you a great sense of accomplishment after you’ve finished.

Oooh. That’s it. I hereby declare this post my first happy anecdote for Kill Ten Rats’ Shiny Happy Week:

Our procedure is pretty simple: for the next week, at the end of every day you play or maybe every gaming session, write down something that made you happy or for which you are grateful. Did you see something you liked? Did a pull go really well? Did something good drop for you or a friend? Did you level? Did a guildmate’s cancer go into remission? Trivial and important are both fine.

5 comments

  1. Clamatius · May 22, 2006

    A friend of mine just started playing and was having trouble with the “Captured Son” quest. I gave him a hand and we managed to get through it without much trouble. He had an Ele, I had an Assassin and the rest henchmen.

    I did take one death (to a mesmer snare hex – I think he died 3 times), but to be fair we were both still in starter armour. Yes, I’m feeling smug about this because I’ve heard a lot of bitching about how hard the quest was… :)

    I personally don’t mind the quick level advancement because I generally regard level as irrelevant to GW’s core mechanics. GW to me is all about skill, both player skill and in-game skills.

  2. Brinstar · May 22, 2006

    We shouldn’t have taken Lukas.

    As for the faster level advancement, I agree. The only problem is that you are even less able to judge how good a player is based upon their level. It was hard to do that in Prophecies, but at least you knew in general that by the time they reached 15, you could reasonably expect them to know how to play their Professions properly (there are exceptions — oh how I know that there are exceptions!). Now, it’s like WTF. Practically everyone (it seems to me) doesn’t know how the hell their Profession combinations work at level 15, except the players who’ve already played through Prophecies. Maybe I’m just being a little too harsh…

  3. Clamatius · May 22, 2006

    I think we had Lukas with us. Daft muppet did die a couple of times when he failed to notice me miming “Run Awaaaaay!”…

    On assessing player skill: I guess that’s probably true. I haven’t dared play with any pugs yet. With the additional whammy of time-based bonuses on missions (cue cries of “Leeeeerroooooooy!”), I’m not sure I can take the pain. I’d rather just play with Alliance groups or henchmen.

  4. bigwig · May 22, 2006

    although level progression is a small problem, with guild wars you’re going to get a mixed bag anyway. The whole game is centered around skill and strategy, not leveling, so i can see their logic in leveling you fast early in the game.

    Captured son was pretty hard my first time through, but i don’t think it lived up to its reputation. Oh and hang on to your naga pelts from that area, they come in handy when you cross to the mainland.

    Oh and one other thing, most of the missions are based on time, but, theres like 2? that are based on other factors.

  5. Dyannamika · May 22, 2006

    Argh, I’m going to have to try it again. I keep having bad luck. I think it probably would be easier with a group of real people, not just henchies.

    Factions is pretty fun thus far, though I don’t have as much time as I’d like to devote to it, I alwasy seem to be busy. *sigh*

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