From Jeremy Parish, comes this snippet from his Final Fantasy VII retrospective:
Sadly, the follow-the-leader nature of Japanese RPG devs meant that they trod lemming-like into wretchedness, following FFVII’s lead into tedium and excess. Gamers, they discovered, would suffer through any amount of boring combat as long as there were flashy cinematic special effects (which had the net effect of dragging things out even more). They’d traipse along in pursuit of the dangling carrot provided by 30-second nuggets of slick FMV, regardless of how boring or illogical the story in between turned out to be.
Come to think of it, “wretched exercise in visual overkill at the expense of story” (and gameplay) makes for a pretty good description of FFVII in general. In that sense, Advent Children was a chip off the ol’ Materia. Square even tried to compensate by tossing in a handful of minigames, which were simultaneously terrible and inappropriate. Hey gang, Aeris just died a tragic, heartbreaking death — it’s time for snowboarding!
Wow, those Final Fantasy fanboys are so wrong! I don’t need to play this game at all! I knew I was on to something when I got bored playing FFVII after less than two hours.
BTW, Final Fantasy VII: Advent Children is awful. I saw it last year. Visually amazing, but the story isn’t.