- The game rewards players who have the most time to spend playing, rather than players who have the most skill.
- You must co-operate in 40-person raids in order to even have a chance at acquiring the best items.
- You can’t get anywhere without a guild, and the guild system creates an “us versus them” mentality.
- Blizzard uses the Terms of Service to restrict players from engaging in behaviour that exploits bad game design, rather than fixing the game so that players don’t exploit loopholes.
I largely agree with his rant, though Raph Koster did make a valid point about the time spent playing and skill — a player doesn’t become skilled unless s/he has made a time investment. However, the same point is valid when applied to the honour system. One counter-point is that MMOGs are meant to be played with people, and thus he shouldn’t complain about having to co-operate, however he does address this by saying that wanting to “be alone together” (referencing a recent Terra Nova post) is a valid way to play an MMOG. Anyway, Sirlin’s article does deserve a read through. Some of the points in the Gamasutra article have been touched upon in his blog, which is decent read as well.
EDIT: Gamasutra has published Letters to the Editor concerning David Sirlin’s rant.