David Sirlin tried Guild Wars once and absolutely hated it. For someone who argues that skill should outweigh time investment, I would have thought that Guild Wars would be his ideal game, since Guild Wars is all about rewarding player skill. Most of his critiques are leveled at the user interface, and in my opinion, he was just having problems adjusting from World of Warcraft to Guild Wars.
The only criticism that I agreed with fully is:
There are weird invisible walls all over the place in levels. Makes it feel very restricted…
Why can’t I take Path A up this little hill? The game forces me to take the long way round, Path B.
In WOW, I could walk up that hill, no problem. I can even jump up the hill. I’m not saying that jumping is a requirement for this sort of game; it’s not meant to be a platformer. However, there are numerous situations where “I should be able to walk up that hill, but I can’t!” or examples of “Why can’t I go directly from here to there; why must I go around?” in the game. It’s frustrating, and I feel constrained by the “invisible walls” that Sirlin mentions. The walls seem arbitrary to me. In some places, where the incline is obviously too steep to climb (e.g. cliff faces), I can understand, however this little hill right here? I should be able go directly up, rather than around.